7th Sea Fate

Character Creation

Aspects

  1. Heritage(Nation) - Choose one of the Nation Aspects to carry with you.
  2. Arcane - What great virtue or hubris drives you?
  3. Background(Past) - Choose one other character, tell a story about how they influenced your character.
  4. Situation(Present) - Choose another character, how are they entangled with your character?
  5. Destiny(Future) - what is your destiny?

Story -
Reputation -

Skills

1. Athletics
2. Brawl
3. Craft
4. Investigate
5. Medicine
6. Notice
7. Ride
8. Sail
9. Scholarship(Lore)
10. Shoot
11. Stealth
12. Theft
13. Warfare
14. Light Weaponry
15. Hvy Weaponry
16. Deceive
17. Empathy
18. Intimidate
19. Rapport
20. Taunt(Provoke)

21. Resolve
22. Will

23. Contacts
24. Culture (Languages)
25. Social Rank
26. Wealth

+5 Pinacle Skills
+4 Two
+3 Three
+2 Four
+1 Five

Duelist Styles

Each Style has a Required Aspect that allows access to three Style Stunts.
The Invoke gives +1 for each Style Stunt known.
The Tag(which represents the weakness of the style) gives +2 when activated.
The three Stunts are only available to that Style.

Format

Style Name
Invoke:
Tag:
Stunts:
Stunt 1. Description.
Stunt 2. Description.
Stunt 3. Description.

Fate Duelist Styles

Sorcery

Current Characters

Setting Background

Each Nation/Region will have three aspects

Avalon

  • The Bargain is Renewed

Castille

  • Everyone expects the Inquisition

Montaigne

  • L'Empereur commands

Vesten

  • Old ways vs the New

Eisen

  • Horrors Stalk the Land

Ussura

  • What would Grandmother say

Sarmatian Commonwealth

  • The Golden Liberty

Vodacce

  • Seven Princes struggle

Each Secret Society has three aspects too.
They will be decided by the followers of those Secret Societies.

Collected Adventures

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