Standard House Rules

Character Creation

Individual campaigns will have different Creation Rules.

Experience

Trait Increase Cost Training Times
Attribute rating x 4 (rating) months
Favored or Caste Attribute rating x 3 rating x 2 weeks
Favored or Caste Ability (rating x 2) – 1 immediate
Out-of-Caste Ability rating x 2 (rating) weeks
Essence (to 3) rating x 8 immediate
Essence (above 3) rating x 8 (rating) months
Virtue rating x 3 immediate
Willpower rating x 2 immediate
Increase Astrological College(In-House) rating x 1 (rating) weeks
Increase Astrological College(Out-of-House) rating x 2 (rating) weeks
New Trait Cost Training Times
Ability 3 3 weeks
Specialty 3** 3 weeks
Favored/Caste Charm 8 (Min. Ability) days
Out-of-Caste Charm 10 (Min. Ability + Min. Essence) days
Non-Solar Charms 16*** (Min. Ability + Min. Essence) weeks
Spell (Occult Favored/Caste) 8 (spell circle) weeks
Spell (Out-of-caste Occult) 10 (spell circle) weeks
New Knack 8 one month
New Astrological College 3 (2 In-House) 3 weeks

Max three per Ability, but you can purchase the same specialty multiple times
Eclipse Caste only: includes spirit Charms and Charms of other Exalted types

Combos

Reflexive Charms can be used without a combo. Other charms can be put into a combo by spending a Willpower. Purchasing a Combo eliminates the Willpower cost.

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